Kaerwyn Wiki : TwoCS

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Last edited on 2010-03-30 14:24:11 by PsychicAndroid
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=====Two=====
() Character Name(s): Two
() Other Names: 97543222, Deuce.
() Race/Species: Human, genetically cloned
() Gender: Female, sterile
() Phenotypical Age: 12
() Mental Age: 14
() Actual Character Age: 29
() Home Territory: Earth, 3000
() Height: 4’8”
() Weight: 100
() Physical Build: Slender, childish build
() Physical Description:
Slender, childlike build. Red hair with wispy bangs and that falls to mid-arm length. Gold Metalic eyes with blue triangular markings (three above pointing up, three below pointing down) around left eye. Dresses in varying styles of clothes, depending on what she’s given to wear. Most of what she has are old clothes suited for wearing in a machine shop environment but has a few odd, nice looking outfits from various worlds, cultures and times.
() Personal Information, History, Background:
History:
Deuce CS is attached to the CS. Link to Kami’s CS <>
Two is part of a series of projects on her world that aimed to recreate early natural psychics. She is one of four surviving clones who were cloned and the last in the project to be born. Until the age of three she was raised in the laboratory she was created in, after which she was sent to a military training facility to begin her life-long training as a genetically engineered soldier. It was there that she and the first success in the experiment, Zero, began to fall short of the expectations of their creators. While the other surviving clones in the project did well, they fell short in several areas. For Two, she fell short in linguistic abilities as well as self defense training and did not seem to want to communicate with other GESs. She, along with Zero, was sent to a home for psychic children, which was little more than a holding place until the government got around to killing them.
When she was twelve she was rifted onto kaerwyn, where she’s had her fair share of problems. By now she’s used to everything that goes on, usually just shrugging it off. At thirteen she was apprenticed to a clockworks maker and has been since then working with clocks, music boxes, and other things within that area. She’s recently started to make her own designs, having a firm handle on the basics and many advanced skills. She also started to learn more electronic basics from her sister Nine but does not have a firm grip of them yet.
Two’s reluctant to trust people, especially those older than her or who are of the feline persuasion. When she does trust someone she tends to trust them too completely, which gets her into trouble. She’s more likely to talk to someone or something that is a machine and has poor people skills. She also continues to have her medicinal weakness, which applies for all kinds of drugs. The larger the dose, the more likely it is to be lethal, which a regular dose for her body size being an over dose.
Two has no memory of things that happened to her from the about the middle of the Starlight, Star Bright leap. She retains most of her mechanical knowledge, which confuses her and scares her because she doesn’t remember getting that good that fast. She has odd bits of memories that she’s pretty sure did not happen to her but at the same time she feels like they did. Her new-found, sudden addiction scares her but at the same time she wants to feed it as she finds she can do better, more exciting things with her meching skills. She is more somber than she was before, owing to her new memories and her failed suicide attempt.
() How she arrived on Kaerwyn: Returned on the God of the Machine leap.
() Magical/Psychokinetic/pathic Abilities:
Mind link: A link to Kami's mind that allows Two to communicate with her. It is a psychic link and gets weaker the further away they are from each other. This ability stops working at one mile. There are no repercussions. She cannot use this ability with anyone else.
Telepathy
Description of Ability : Ability to talk to other psychics mind to mind or to read surface thoughts through invasive burrowing. She can also shield her mind from the day-to-day babble from other psychics, but more persistant intrusions will likely get through. She can learn to improve these shields, but it takes time and concentration to do so. If she does try to improve her shields, it will be noted on the CS how long it will take.
Limitations : Can only talk to/ pry into the surface thoughts of other psychics. Range varies depending on how tired she is.
Repercussions : Minor drain on energy. Can hold conversations for several hours, while doing nothing else, without feeling any strain.
*Two CANNOT develop regular Telekinesis nor can she develop any other kinetic skills.*
Mechakinesis
Description of Ability: The ability to learn about, repair, design, and construct most types of machinery. Can be shown anywhere particularly high abilities in mathematics and science to control of complex computer based systems, machinery, or sophisticated vehicles. Usually does not extend beyond genius-level design and construction of either vehicles, other types of machinery or computer-like systems (including Androids, robots, the like). Most Mechakinetics have full range of their abilities by the age of twelve, though in cases where the skills of the subject have not been encouraged in a proper setting, full range of powers may not show up until closer to sixteen.
Deuce is a high level Mechakinetic with skill in especially clockwork and mecha, but also a bit of robotics and some computer stuff. Her main gig for about two years prior coming back was running three linked mechs in a hive mind type situation that were part cybernetics and part clockwork. Her preference, however, remains with clockwork.
Limitations : Deuce cannot control tech that is heavily magic based, vehicles, weapons, or machines that she does not know how to build, repair, or understand the operation of. The highest level of control, where she’s controlling several high-energy, high-complexity machines at once, she can pull off for about four hours before passing out and going into a comatose state. For highest level of control, she is completely immobile for ten minutes before she can actually control the machine (or machines), all during controlling it, and for up to ten minutes afterwards. Can only control up to four machines at once in this fashion.
Repercussions : The above. Also, the skill requires an enormous amount of energy that cannot be replenished by eating, sleeping, and other mundane methods. Eventually the body starts to be broken down in order to fuel the ability. It starts with bones, goes on to muscles, organs, then finally the brain and nervous system. It is also an addicting ability, and, when the user is prevented in some way from using it, they experience withdrawal-like symptoms.
Deuce connects to a machine via touch and, if connected to a computer or machine that's capable of it, can connect to other machines. IE, though a network or a wireless connection. She would be seen as another computer. A person who is having their machine hacked can fight back. The higher the will score, the easier such an attack can be fended off. Deuce can also be 'hacked' into, which may cause memory loss, rewriting, or other such side effects.
() Number and Description of Weaponry and Training: No weapons training. Will often throw something at someone if she is annoyed with them, though.
() Special Skills:
*THE USE OF ANY OF THESE SKILLS ARE SUBJECT TO OP APPROVAL, AVAILABILITY OF PARTS, AND TIME CONSTRANTS. I WILL ALWAYS LOOK UP HOW SOMETHING IS DONE BEFORE HAVING MY CHARACTER BUILD SOMETHING THEY HAVEN'T BUILT BEFORE.*
* Skill : Clockwork
Extremely proficient in the building and design of clockwork, especially watches, music boxes, and parts to be put together with robotics or cybernetics. Building, design and repair. Design can take from a few hours to a few months, Building from a few days to more than a year, and repair a few hours to a few weeks.
* Skill : Cybernetics
Picked up enough of to be able to repair some parts of cybernetics from her world and, if similar enough, other prosthetic parts. Repair only. No building. Repairs can take from a few hours to a few months, depending on parts available and extent of damage.
* Skill : Robotics
Skilled enough to put together robots of many sizes and shapes as well as repair. Building and repair. Building takes anywhere from a month to over a year. Repair takes anywhere from a few days to a few weeks.
() Quirks:
* Thinks Dryer lint is the answer for every problem
* Eats cookies more than she eats regular food
* More likely to talk to someone if they have tech on them
() Mindscape: Two’s mindscape consists of mostly screens of all kinds. There’s a radio playing gibberish somewhere in the background, but it’s not visible. The space is very cramped and a maze to get through. Most of the screens play scenes from her life up until she’s fourteen and the occasional scene from later in her life. The ‘maze’ itself is made of machinery ranging from wooden tools to junk cars to modern day computers to mecha pieces and clockwork. The thing that predominates, as in Kami’s mindscape, are clocks of all kinds. However, some of Deuce’s have stopped and none of the others are set to the same time, suggesting a skewed sense of time. In the center are parts and pieces, tools, and a couch. Looming in the background is a spider-like small mech with a spade on the side. It appears to be in a phase of re-construction. Deuce is 14 years old in her mindscape, dressed in a white but oil stained t-shirt and blue jeans.
() Inventory:
* Computer: Notebook: Relatively high end machine, quad core but otherwise comparable to the machine Pandora currently has. It’s set up like a modern laptop, about twice as thick as a iBook (only reference I have now) 12 inch, touch screen, and three pen-like styluses.
* Helmet that offers no real protection, but instead serves as an external screen and has a wireless connection. Comparable to a PDA. Covers top half of head and face with sensors that allow for Deuce to see where she is going.
* palm-sized computer. The only thing besides an OS and basic programs are the files the military kept on the clones. The files are set up so they automatically update when she’s on her world. It just takes some creative hacking.
() Vehicle: None
() Character's (former) Career: Genetic soldier, student
() Character's Current Kaerwyn Career: Clockworks maker
() Fav. Saying/Quote: “Where are the cookies?”
() Preferred Prey: cookies. Doesn’t matter what kind. They’re thinking food.
() G.O.D. Test Score: 23
() G.O.D. Test Report:
Race: 0
Mortality Rating: 0
Kind Of Forms: 0
Number Of Forms: 0
Repercussions From Shifting: 0
Fighting Ability: 0
Offensive Capabilities: 0
Defensive Capabilities: 0
Healing Rate: 0
Super Abilities/Magic: 6
Super Abilities/Magic Limitations: 1
Mental Prowess: 5
Gadgets: 5
Willpower: 5
Special Abilities: 3
1- TP
Weaponry: 0
Natural Weaponry: none
Vehicle: None
() Form of Roleplay: CGWRP
() Info about the mun: Psychicandroid
() Fyrewolf's Quick Desc:
Female, 14 yrs old, appears to be twelve, 100 lbs, 4'8, human. Childlike build. Red hair with wispy bangs and that falls to mid-arm length. Gold Metalic eyes with blue triangular markings (three above pointing up, three below pointing down) around left eye. Dresses in old clothes suited for wearing in a machine shop environment <>
() Character Relations:
Kami: Other Half. "I really don't know who this woman is. She looks a lot like me, but I'm not that old. Apparently, she's been living in my head for years. I'm told that she ate my memories, but I don't think she did that. Maybe she put some of these weird memories in my head, though, cause I can hear her in my head."
Pandora: "...since when did Nine grow up? And what happened to her eye? I hope she doesn't want to crawl into bed with me again..."
Zero: "HA! He's alive. I KNEW that Annie was lying to me! ... He doesn't seem to remember Annie though. All the better for both of us."
Three: "I didn't know that there was a clone named Three. He's nice, though."
Tunc: "I have no idea who this guy is, either. Apparently he knows me."
Adela: "Oh my god! She has ANTENNA! That is SO COOL!"
[[Categorychars]]


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