Shara is part of a brief miniplot with Koricos and Taz. Following her minimum time, she was be taken to Relemar for resettlement.
[color=#007fff][b]() Nicks:[/b][/color] Shara
[color=#007fff][b]() Race/Species:[/b][/color] Plant Angdri (High)
[color=#007fff][b]() Gender:[/b][/color] Female
[color=#007fff][b]() Phenotypical Age:[/b][/color] Teenager
[color=#007fff][b]() Actual Character Age:[/b][/color] 18 (15 physical)
[color=#007fff][b]() Home Territory:[/b][/color] So Calus, Ki Nadin province
[color=#007fff][b]() Height:[/b][/color] 4 ft 10 in tall
[color=#007fff][b]() Weight:[/b][/color] 90 lbs.
[color=#007fff][b]() Physical Build:[/b][/color] thin
[color=#007fff][b]() Physical Description:[/b][/color]
Shara is a short, thin girl, with a fairly simple face. Like all Plant, her hair varies between the colors of the season, from browns to greens. Her eyes follow the same pattern. She typically wears patched jeans and shirts, with a rather worn and thin demin jacket she got from a trash bin.
[color=#007fff][b]() Personal Information, History, Background:[/b][/color]
Shara was born the child of two Plant Angdri in the countryside. Unlike the real Relemar, this world had rapidly undergone a massive shift towards urbanization and industry at the behest of powerful Smoke and Fire. As a result, many were tricked into believing that the best life to be had was in the cities.
Up until her 10th year, Shara lived with her parents there in the country, for the most part happily, though Plant Angdri were slowly being pushed to give up all the land they owned and worked. Finally, her family gave into pressure and sold their land, moving to the city.
But things were even more difficult in the expensive city. Not wishing to give up what little high class they had, Shara was abandoned in the slums.
Bitter, angry, and scared, Shara was forced to steal to get by. She used her strange and unique ability to give or steal life from plants to trick people into letting her close enough, then robbing them. It took her a few months of living in the street before she could finally rent an apartment from a man who, different than all others, too pity on those with real problems, like children.
From there, she worked to secure a job and keep what she had. She also began a collection in her room of all the plants she could find, and later, buy. Practicing on these, she honed her skills, hoping to secure a position at a flourist. But she was constantly turned down, for various and changing reasons.
Finally, in her 15th year, she tried to rob a young woman, a Lightning. With her was a Smoke, dressed strangely. Both had unnaturally short ears... Taz and Koricos. They kept her from trouble with one of the beat cops, and she let them stay at her place while they searched for other Lightning (at a small fee, of course). She was happier, with people who didn't treat her like a child, and thought her gift was really that.
But towards the end of their stay, she found out she was to be kicked out of her apartment. A rich Smoke had purchased the building (a disturbingly familiar one, too), and was removing everyone within the week. No other place was affordable on such short notice, nor could she save her plants...
[color=#007fff][b]() How She Arrived on Kaerwyn:[/b][/color]
With Koricos, either when they return from Taz's trip, or a return to get her.
[color=#007fff][b]() Magical/Psychokinetic/pathic Abilities:[/b][/color]
[list]
[*][b]Verdant Body[/b]
[color=#007fff]Description of Ability:[/color] Using their natural affinity for nature, Plant Types are capable of auto cloaking when standing in front of plants. This ability only works from the views that put such plants behind her (from that view). Shara can choose not to cloak.
[color=#007fff]Limitations:[/color] Only works with enough plants to cloak more than 75% of her body, and the plants are behind her. From any other view, she is almost clear. Must be within 10' of the plants.
[color=#007fff]Repercussions:[/color] Tiring, if used for too long.
[*][b]Rampant Growth[/b]
[color=#007fff]Description of Ability:[/color] A Plant's greatest ability, Rampant Growth allows a Plant to speed, slow, and direct the growth of a plant. The amount of power this takes is based on how fast, how much, and if they try and make a change to the growth (like making a rose's thorns larger). Because she is a High Angdri, Shara's changes are permanent.
[color=#007fff]Limitations:[/color] Must be within 3' of the plant to affect it. Typically requires growth and direction at the same time.
[color=#007fff]Repercussions:[/color] Energy taken is dependent on how great a change she affects, but generally any change is very tiring. While making a flower bloom may not take much, forcing a vine to wrap around someone may almost knock her out.
[*][b]The Green Touch[/b]
[color=#007fff]Description of Ability:[/color] This is an ability totally unique to Shara, that not even Koricos had heard of before. With it, Shara can impart a portion of her life and energy to a plant, reviving it. An example would be a picked and dried flower returning to its pre-plucked state.
[color=#007fff]Limitations:[/color] Shara must be touching the plant, and it must be smaller than half her size (else she enters coma).
[color=#007fff]Repercussions:[/color] Draining, and the larger the plant the slower she recovers (as well as the more it takes). Using this on anything larger than half her size always sends her into a coma of at least an hour, more if very large.
[*][b]The Black Touch[/b]
[color=#007fff]Description of Ability:[/color] Another unique one, this is the polar opposite of The Green Touch. Shara tries not to ever use this, but if extremely drained she may. With it, she tries to kill off or weaken a plant and absorb its own life energy.
[color=#007fff]Limitations:[/color] Must be touching the plant. Plant must be non-sentient. If sentient, its possible to fight, or even reverse, The Black Touch.
[color=#007fff]Repercussions:[/color] This has none, besides the psychological affect of a plant-lover killing a plant.
[/list]
[color=#007fff][b]() Number and Description of Weaponry and Training:[/b][/color] None
[color=#007fff][b]() Special Skills:[/b][/color]
[list]
[*][b]Herbalism[/b]
Like most Plants, she's very quick at memorizing the uses of various plants. For the most part, she knows which ones she can eat in a pinch...
[*][b]Pickpocket[/b]
Though not really that sneaky, she's good at making grabs for things when she thinks she can get away with it.
[*][b]Farming[/b]
She learned much about this from her parents while in the country, though she hasn't had a use in the city.
[/list]
[color=#007fff][b]() Inventory:[/b][/color]
[list]
[*]Creeper Vine (1)
A potted creeper vine, in a small pot. While normally these must suck nutrients out of trees, Shara typically uses her Green Touch to keep it alive. About 4' of vine, typically wrapped around itself.
[*]Rose Bush (1)
Just a small, thorny rose bush that Shara doesn't want to part with if she can help it. The roses are a mix of reds and pinks, and Shara typically tries to change colors or force blooms if she's feeling down.
[/list]
[color=#007fff][b]() Character's (former) Career:[/b][/color] Odd jobs
[color=#007fff][b]() Character's (current) Career:[/b][/color] none
[color=#007fff][b]() Favorite Saying/Quote:[/b][/color] "Here! Smell!" *robs*
[color=#007fff][b]() Preferred Food:[/b][/color] Whatever she could get
[color=#007fff][b]() G.O.D. Test Score:[/b][/color] 19
[color=#007fff][b]() G.O.D. Test Report:[/b][/color]
1. 0: Humans and Humanoids (i.e. Humans, Elves, Basically it looks like a human save minor physical alterations, such as ears, tails, and other insignificant "parts". Does not include wings or anything that could be "of significant use" to the character)
2. 0: Mortal with mundane protection (armor, bulletproof vest, running) In other words, they won't necessarily die from a potentially fatal hit.
3. 0: Humanoid
4. 0: Not a Shapeshifter
5. 0: Not an innate Shapeshifter. May require the use of magic, trinket or ritual to Shapeshift.
6. 1: Unskilled, but will fight. Completely untrained in any combat/weapons.
7. 1: Stronger but "nothing special" mundane weapon or Weak Magics. Can dish out decent amount of damage. (Swords, Daggers, Blunt Objects, etc)
8. 0: They can defend themselves at least by running away.
9. 0: Normal human/animal healing rate.
10. 4: Intermediate Magics/abilities, same as above except stronger in nature, character has more control.
11. 4: None for minor magics, weak for major (Headache, dizzy, nausea) Requires no time or items*/ingredients to create *Not including artstones*.
12. 2: Some common sense, street smarts or education. These are probably your typical high school dropouts. They've got enough education to somehow make it to their sophomore year in high school, but no more. What they lack in education, they might have made up for it in "street smarts". However they are neither experienced or skilled in survival. We tend to call them 'lucky'.
13. 1: Minor little Trinkets that serve little purpose.
14. 3: I'm pretty damn stubborn.
15. 3:
-- (3pts.) Invisibility (non broken during actions)
16. 0: None
17. 0
[color=#007fff][b]() Vehicle:[/b][/color] None
[color=#007fff][b]() Form of Roleplay:[/b][/color] CGWRP
[color=#007fff][b]() Info about the mun:[/b][/color]
[list]
[*][color=#007fff]() Mun Nick:[/color] Seasons
[/list]
[color=#007fff][b]() Fyrewolf's Quick Desc:[/b][/color] None
[color=#007fff][b]() Character Relations:[/b][/color] None
[color=#007fff][b]() Character Aspirations:[/b][/color] None
[size=1]CS Generated with Brooklyn's Character Sheet Generator version: 2.43
Based on Atalhlla's CS Spec version: 1.7 (unofficial)
CSG version 2.43: [url=
http://forums.kaerwyn.com/showthread.php?t=1778]Download Character Sheet Generator[/url]
CS Spec Version 1.7 (unofficial): [url=
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This CS is Compliant with CS Spec version 1.6[/size]