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() Character Name(s): Sen Treva

() Nicks: None

() Race/Species: Lunes

() Gender: Female

() Phenotypical Age: Mid-Twenties

() Actual Character Age: 26

() Home Territory: Xeva

() Height: 4 ft 6 in

() Weight: 84 lbs 0 oz

() Physical Build: Normal

() Physical Description: Sen is a white furred anthro wolf. She’s short, only 4’6” and weighs just 84 pounds. Blue eyes. She prefers very causal clothing, and like Groggy she wears a cloak that has a bunch of different patches of material.

() Personal Information, History, Background: Sen was born an only child to loving parents. Although they loved her, they did not have the money to provide for all three of them. Meals were small, and entertainment came by less often. Still, Sen did live a happy life and was sent to school. Around here, her magic started to manifest. Her parents, being mages themselves, gave Sen lessons on how to better use these spells. She picked up quickly and was able to use her magic pretty well.

At the age of 10 Sen was given a mandolin, something her parents saved up for. Sen instantly took to the instrument, and was practicing with it almost everyday. She was self taught, and although far from amazing she wasn’t all that bad. One day a gleebringer was at the nearby Tavern. She was very interested in the act, and talked to him after words. He liked Sen, and found out about her family’s situation. The next day they found a small bag of coins on their front door, with a little note that just read “Good luck.”

Even though he had come and gone, the gleebringer certainly left an impact on Sen. At 15 she wanted to be like him. She stayed in the town though, until 18. Finally she started on her way. Her first show was at the neighboring town, and she made quite a bit of money. She bought supplies and started her way for the next town. It was on her way there she met Groggy.

Both happened to be going to the same town (different taverns though.) and she decided that traveling with someone wouldn’t be so bad. As night fell, she set up her tent and made food… and looked over to find that Groggy was woefully under prepared for the walk. She fed him and invited him into her tent. And in the morning Groggy was gone… as was all of her food and money.

She continued regardless, and kept right for the town. When she got there, she preformed and got money and a room for the night. She headed down stairs, and sure enough there was Groggy. She attacked him, and started a small brawl in the tavern. After the guard broke it up they threw the two into jail. There cells were across from each other, and it did give the two some time to talk.

Somehow the two ended up liking each other, and when they were out of jail they set out together. Groggy was still unprepared for trips, but having the company was nice. Finally, the two headed off in different ways, occasionally meeting up with each other.


() How She Arrived on Kaerwyn: Groggy rifted back to Xeva to get her.

() Magical/Psychokinetic/pathic Abilities:

* Illusion Magic
Description of Ability: Illusion magic is, simple enough, all illusions. No matter how many fireballs Sen makes, or how many giant monsters she summons, she can never hurt anyone with it. They are like holograms, they just pass through things. When Sen casts a spell, her hands shine blue for a quick moment. She needs to keep a partial concentration on the illusion at all times to sustain it. If it completely fades from her mind it disappears. If she is knocked out our killed when an illusion is out, it also disappears.
Limitations: The illusions do not have mass on sensors, give off heat, or show up in wavelengths beyond what Sen can see.
Repercussions: Illusions (Both sounds and visuals) cost 3 MP. Whenever Sen casts a spell, I'll roll a dice for 50. If it lands in the 15-50 range, the illusion spell is cast with no penalties. If it lands in the 1-14 range, the MP cost for the spell is doubled.
* Telekinesis
Description of Ability: Weak Telekinesis spell. Let's Sen lift up objects up to 30 lbs.
Limitations: Concentration needs to be kept on the object while she's using this spell.
Repercussions: The heaver the object the more this spell costs. Every 10 Lbs is 10 MP.
* Telepathy
Description of Ability: Sends messages to peoples minds.
Limitations: Sen can not hear the person's thoughts.
Repercussions: If the person is visible, then the spell has no cost. If they are not, then it costs 5 MP for every 5 minutes this spell is used. Can use the spell on someone up to 250 yards away.


() Fatigue Table: This table shows how tired Sen is at certain levels of MP. She has a total of 130 MP. She regains 10-11 MP for every hour of sleep.
130-81 MP: Sen is fine, no bodily effects are present
80-51 MP: Minor effects including headaches, minor blurred vision, some tiredness and dizziness.
50-1 MP: Worse effects. Headaches are worse, vision becomes worse, ready to pass out. Lower levels can include nosebleeds.
0 MP: Sen passes out, and needs to sleep for a good 12 hr. before he will be better.

() Number and Description of Weaponry and Training: Whittling knife: Not made for fighting, but can be used to stab something if all else fails.

() Special Skills:

* Mandolin
Sen knows how to play a Mandolin
* Cook
Sen, having lived on her own for a while, has picked up on how to cook, Usually it's with a campfire though.
* Whittling
Has practiced whittling, and while far from amazing at it, she's not all that bad.


() Inventory:

* Mandolin (1)
A mandolin (Much like this one: http://en.wikipedia.org/wiki/Image:GlennF5top.jpg) Kept in good condition and in a case
* Backpack (1)
A backpack full of things needed to stay outdoors including:
* Flint
* A tent
* A sleeping bag
* A pan
* A whittling knife


() Character's Former Career: Gleebringer

() Character's Kaerwyn Occupation: None

() Favorite Saying/Quote: "Stop it Groggy."

() Nutritional Requirements: Can eat anything.

() G.O.D. Test Score: 29
() G.O.D. Test Report:

1. 2: Mundane WereCreature, Vampire, Mundane AnthroAnimal, Kaetif, Mundane Humanoids or Animals with abilities.
2. 0: Mortal with mundane protection.
3. 1: Single Non-Human form.
4. 0: Not an innate Shapeshifter. May require the use of magic, trinket or ritual to Shapeshift.
5. 1: Unskilled, but will fight. Either untrained or Out-of-Practice in any combat/weapons.
6. 2: Technological: Guns, Phasors, Lasers, etc. Minor Magically Enhanced Weapons, Intermediate magics.
7. 0: They can defend themselves at least by running away.
8. 0: Normal human/animal healing rate.
9. 4: Intermediate Magics or abilities.
10. 2: Weak for minor magics, harsh for major. May require one or two items or ingredients, or just a few minutes to cast.
11. 3: Average Intelligence for an Adult.
12. 3: Several expendable things, or one very useful item.
13. 4: When I make up my mind, I stick to it.
14. 5:
-- (1pts.) Better than Human Night Vision
-- (2pts.) Exceptional Senses
-- (1pts.) Minor Telekinesis Only
-- (1pts.) Telepathy

15. 2:
-- (1pts.) - (1) Small Manual-Force Weapons.
-- (1pts.) - Natural Physical Weapons (Fangs, Claws, Sharp Beak, Horns, etc) If you're playing a Werecreature, you probably need to click this.



16. 0: None
() Form of Roleplay: CGWRP
() Info about the mun:

* () Mun Nick: Sholto


() Character Relations:

* GroggyGood friend, and person she always tries to outdo


() Fyrewolf's Quick Description: None

() Character Aspirations: Try to flesh out Xeva a little more.
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