Kaerwyn Wiki : PandoraCS

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Last edited on 2010-03-30 14:24:35 by PsychicAndroid
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=====Pandora=====
() Character Name(s): Pandora
() Nicks: Nine, 97549222 (numerical designation given to her on her home world)
() Race/Species: Human clone
() Gender: Female, sterile
() Phenotypical Age: early twenties, depending on the day
() Actual Character Age: 24
() Home Territory: Originally: Earth, 3000
() Height:5’8
() Weight: 140
() Physical Build: well toned, just as one would expect from a military gal.
() Physical Description: Tallish, muscular (Healthy muscular, that is) woman in her early twenties. Short red hair, one golden metalic eye. The other eye is a rather ugly cybernetic implant that replaces the eye she lost on Kaerwyn. When not trying to shoot someone, she wears an eye patch that appears to be solid but can be seen through. She’s dressed in a mix of army and civvy clothes plus a motorcycle jacket when rifted back to K, but will dress in mostly jeans and shirts once back. Keeps her gun holstered under her jacket
() Personal Information, History, Background:
Pre-leaving K stuff is in her CS in the Shindig. A text file of the former CS will be attached to the CS upon approval.
Post Leaving K stuff:
Two and Nine, after missing their way home thanks to an ambush, really had no choice in the whether or not they helped the people mostly responsible for them leaving K. Well, that was after the two months spend hiding in a scrap yard with little food to eat.
The two months were, without a doubt, kinder to nine than they were to her sister. But Because Two ended up being so unhappy, she put together a tracking beacon and left it out in the yard. The psyches, who found them first, managed to shoot nine, only grazing her head, but causing her to fall and knock it damn good on some sharp wreckage. It was then that they got lucky and the federal government found them.
After about six months of trying to fix her up, Nine was lucky enough to still have intact mental faculties and a new eye to go on. The only thing that she lost when she hit her head and did not get back was pretty much everything, give or take, that happened before she arrived on that world. With time she gained a few memories here and there, but she didn’t get them all back. She adopted the name Pandora at the insistence of those caring for her, and went on to carry a rocky life. She was sent to military school and, aside from a few closet incidents with Two, did well there. She graduated in the middle of her class at seventeen.
After military school and fooling around for about a bit with electronics, Pandora signed on with the military as a mechanic for mecha units called pongs. She was lucky enough to get assigned to her sister’s unit and, while working on the three Pongs on the unit, studied a bit about cybernetics. She spent most of her time, though, building new parts, keeping the pilots in line, and having too much fun for her own good on off hours.
At nineteen she got her memory back when Jonas came and jogged it for her. After he left, things went from bad, to worse, and finally to hellish. The next few years would be spent staying alive, just so she could see him again. Well, that wasn't the only reason, as she wanted to make sure her sister made it through as well. And she had, though she wouldn't admit it to anyone, developed a gruding fondness for the world she was stuck on. She participated in construction (and several reconstructions) of her sisters body and, when shit hit the fan, started working overtime to try to come up with some sort of improvements to the Pongs that could withstand this new tech the Psyche suddenly seemed to get a hold of.
Pandora has finally seemed to have balanced out a bit and is, though a little more somber than her sister, a good person to talk to and relatively easy going. She takes orders well and has the “yes ma’am/ no ma’am’ attitude that one would expect from a military person. Because, unlike Two, she took her role in the military seriously.
() How He/She/It (circle one) Arrived on Kaerwyn: Arrived again with Jonas through the rifter.
() Magical/Psychokinetic/pathic Abilities:[*]Name of spell or ability here Telepathy
Description of Ability : Ability to talk to other psychics mind to mind or to read surface thoughts through invasive burrowing. She can also shield her mind from less insistant intrusions, but more persistant intrusions will likely get through. She can learn to improve these shields, but it takes time and concentration to do so. If she does try to improve her shields, it will be noted on the CS how long it will take.
Limitations : Can only talk to/ pry into the surface thoughts of other psychics. Range varies depending on how tired she is.
Repercussions : Minor drain on energy. Can hold conversations for one to two hours before she starts getting a headache and a little nauseous.
*Pandora CANNOT develop regular Telekinesis nor can she develop any other kinetic skills.*
Mechakinesis
Pandora is a high level design/building/repair mechakinetic specializing in robotics, AI systems, vehicular robotics, a little bit of cybernetics, and some motorcycle maintenance. She CANNOT control machines, nor does she get the side effects associated with controling them. She cannot be hacked as she cannot connect to a machine.
Description of Ability: The ability to learn about, repair, design, and construct most types of machinery. Can be shown anywhere particularly high abilities in mathematics and science to control of complex computer based systems, machinery, or sophisticated vehicles. Usually does not extend beyond genius-level design and construction of either vehicles, other types of machinery or computer-like systems (including Androids, robots, the like). Most Mechakinetics have full range of their abilities by the age of twelve, though in cases where the skills of the subject have not been encouraged in a proper setting, full range of powers may not show up until closer to sixteen.
Limitations : Pandora cannot learn about tech that is heavily magic based. It takes time and patience to pick up new areas of mecahnical understanding.
Repercussions : none[/list]() Number and Description of Weaponry and Training:
* Gun
Physical Description : gun with the appearance and firing range of a Beretta 92FS Inox. Uses ammo that can likely be gotten on K. Link to appearance: http://world.guns.ru/handguns/beretta92fs.jpg Link to ballistic info: http://stevespages.com/page8f9mmluger.html
Magical/Other :n/a
Training : has gotten pretty good with it. Not only can she hit what she aims for almost 90% of the time, but she’s pretty good at hitting people in the head with the butt of her gun too.
* Hand to Hand
Physical Description :n/a
Magical/Other :n/a
Training : hand to hand combat, mostly picked up from ‘sibling’ clones and from additional training in school and in the military. Can hold her own pretty damn well in a bar fight.
() Special Skills:
*THE USE OF ANY OF THESE SKILLS ARE SUBJECT TO OP APPROVAL, AVALIBILITY OF PARTS, AND TIME CONSTRANTS. I WILL ALWAYS LOOK UP HOW SOMETHING IS DONE BEFORE HAVING MY CHARACTER BUILD SOMETHING THEY HAVEN'T BUILT BEFORE.*
* Skill : Motorcycles
After getting her own motorcycle, she picked up how to repair most problems on it. Repair only. Repair can take from a few hours to a few days, depending.
* Skill : Cybernetics
Picked up enough of to be able to build some basic parts and repair her sister’s body as well as, if similar enough, repair other prosthetic parts. Repair only. No building. Repairs can take from a few hours to a few months, depending on parts available and extent of damage.
* Skill : Robotics/ vehicular robotics
Very good with designing, building, and repairing robots and robots meant to be vehicles. Design, Building and repair. Design can take anywhere from a few hours to a few days Building takes anywhere from a month to over a year. Repair takes anywhere from a few days to a few weeks.
* Skill : Software/ AI building
capable of programming and designing AI and software for use in robotics. Design and programming take up to a month minimum, over a year max.
() Inventory:
* Cybernetic eye: eye that replaces the one knocked out on Kaerwyn. Eye gives her normal human vision. It was replaced so she could have depth perception again.
* Bag: Bag with a change of clothes, cash, a few access cards, and a notebook that is a faster, more updated version of the one she left on Kaerwyn.
() Vehicle: none
() Character's (former) Career: Mech mechanic, military woman
() Character's Current Kaerwyn Carreer: …mechanic?
() Fav. Saying/Quote: “I need… a drink.”
() Preferred Prey: alcohol look-alikes that she can get drunk off of without killing herself.
() G.O.D. Test Score: 28
() G.O.D. Test Report:
Race: 0
Mortality Rating: 0
Kind Of Forms: 0
Number Of Forms: 0
Repercussions From Shifting: 0
Fighting Ability: 3
Offensive Capabilities: 2
Defensive Capabilities: 1
Healing Rate: 0
Super Abilities/Magic: 2
Super Abilities/Magic Limitations: 2
Mental Prowess: 5
Gadgets: 5
Willpower: 3
Special Abilities: 3
1- TP
2- Read thoughts
Weaponry: 3
3-gun
Natural Weaponry: none
Vehicle: 0
() Form of Roleplay: CGWRP
() Info about the mun: psychicandroid
() Fyrewolf's Quick Desc:
Human female. 5'8" 140lbs. 24 years old. Tallish, muscular woman in her early twenties. Short red hair, one golden metalic eye. Other eye is an ugly cybernetic implant. Wears an eye patch to cover it up. She’s dressed in a mix of mostly jeans and shirts. Keeps her gun holstered under a motorcycle jacket. http://forums.kaerwyn.com/showthread.php?t=2461
() Character Relations:
Deuce: Sister. Hell, I miss going to bed with her. But at least she doesn't hack my computer anymore. I'm tired of having to reinstall programs.
Jonas: I have to say that I'm REALLY glad I waited before trying to do something stupid. You know, like try to find a way to get back to Kaerwyn myself. I think he's sexier than I remember, though...
CS Spec Version : 1.7 (unofficial) Download template for version 1.7
This CS is Compliant with CS Spec version 1.6
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